RaymondBenson.com
For more information on hiring Raymond as a guest speaker or piano player click here.

Ultima VII--The Black Gate
(Origin Systems, Inc.; 1992)

"When it comes to suspense and a strong, unified plot, ULTIMA VII delivers as none of its predecessors did... The storytelling here is of a very high level, superb because it develops real characters, real fear, and a real sense of loss... As the best fantasy is, ULTIMA VII is an allegory for problems in the real world... ULTIMA VII contains much more than just adventure. Scriptwriter Raymond Benson and the other members of the writing team have really outdone themselves. In terms of plotting, ULTIMA VII is head and shoulders above almost any of the other fantasy games out there... A good novel doesn't have to revolutionize the form; it simply has to use the form well and tell a good, new story. ULTIMA VII does this, and in many ways is like a really good fantasy novel."
--COMPUTER GAMING WORLD

"This is by far the darkest of the ULTIMAs, not so much for what appears on screen, but for the way the game makes you feel. THE BLACK GATE is not the first ULTIMA to generate atmosphere, but it's the first to do so in much the same way a well-crafted novel or a movie generates it--with an initial shock to get your attention, and a nice slow burn to keep it... Indeed, the game is the most subtle and eloquent of all the others in the ULTIMA series... Playing ULTIMA VII--THE BLACK GATE alone and at night absolutely gave me the creeps..."
--PC GAMES MAGAZINE

"...the plotting of ULTIMA VII is way ahead of anything that has gone before. At first, talking to any character offers three avenues to pursue: 'name,' 'job,' or 'bye.' Much information can be gained from this starting point and more questions can be asked as the dialogue progresses. Talking to practically every character reveals a complex web, or tree, of conversation topics...it's way ahead of the competition...it is this communication system that forms the heart of the game--all advancement into the story is made by fact finding and clue solving...the characterization and communication system in ULTIMA VII is so strong that walking around, exploring, talking to people and cross referencing their conversations is actually far more fun than the combat aspects...every individual in the game really is individual...it's also a world which has been fully fleshed out, right down to the smallest detail. Take, for instance, a plot that includes parallels with real-world racism, drug abuse, cults, and even includes a sexual element for good measure. It also takes time to laugh at itself..."
--PC FORMAT MAGAZINE


Copyright © 2001-2009 Raymond Benson. Photograph of Raymond Benson © Phil Goldman. Use of materials without prior permission prohibited.